Kojima hints at Metal Gear Solid V gameplay demo at E3?

19 May

The Electronic Entertainment Expo, the biggest video game conference of the year, is only a few weeks away now. It’s safe to assume Kojima and his team are busy preparing at this moment. Today, some tweets posted by Kojima hint at a possible gameplay demonstration.

Metal-Gear-Solid-V-The-Phantom-Pain-Screen-11

In the first post, Kojima talks about going on a business trip, despite his tight schedule getting ready for June (that’s when the E3 will take place). His second comment is more interesting. Kojima mentions that it’s difficult to show a gameplay demonstration for an open world game in a short video. This seems to suggest there will be a gameplay demonstration at E3, and the open world aspect will probably play a role in it as well.

Metal Gear Solid V: The Phantom Pain itself isn’t mentioned by name, but it’s safe to assume this is what Kojima is talking about.

Konami’s pre-E3 show will take place on June 6, Metal Gear Solid V is one of the games confirmed for the show. It will be live streamed on several websites such as GameSpot and Gametrailers, as well as on Xbox Live.

Source: Hideo Kojima Twitter

Metal Gear Countdown: Top 5 Boss Fights

19 May

Boss battles are common in gaming. Nearly every story driven game has them, and they often serve as a climax for (certain parts of) the game. They are also integral to the Metal Gear Solid games, which feature some of the most unique, memorable and intense fights gaming has to offer. But what are the most outstanding boss battles in the franchise? Of course, with the countless enemies the player fought over the years, there are many more boss battles to consider, but here are five of the best.

 

Nr 5

Rex-versus-Ray

Metal Gear Solid 4: Guns of the Patriots

For the first time in the history of the series, players were able to control a Metal Gear themselves, and none other than REX, probably the most legendary and beloved version out of all of them. Not only that, but they had to take on another famous Metal Gear: RAY. REX vs RAY, Snake versus Liquid, on the shores of Shadow Moses.

REX-vs-RAY-MGS4

REX has the ability to launch missiles, fire his rotary canons, shoot a laser beam, or the two mechanical giants can get up close and personal to bash each other’s metal heads in. It almost feels like a brawl between two beasts, or dinosaurs.

Buildings and structures are completely destroyed as the two enormous machines tramp across the harbor and blast their weapons in each other’s direction. The metallic clanks mix with echoing yells when the mechs clash in a melee attack. A very entertaining fight that’s quite different from the other battles in the series.

 

Nr 4

Raiden-vs-RAYs-MGS2

Metal Gear Solid 2: Sons of Liberty

Remember taking out one Metal Gear? How about a whole battalion of them? As if one Metal Gear isn’t imposing enough, at one point in the game Raiden has to take on an entire army of those things. Luckily they are the inferior, unmanned versions, but this still proves to be no easy task.

Raiden-vs-RAY-MGS2

Equipped with a Stinger missile launcher, Raiden tries to hold back machine after machine stepping onto the stage, towering above him. By shooting their legs he can cripple them for a short while, after which a shot to their metal heads is the most effective way to destroy them. But Raiden cannot cope with the overwhelming amount of them, and this boss battle doesn’t end with a victory, but with the protagonist giving up.

It’s an exhausting fight against all odds, and you don’t get a moment of rest as a new Metal Gear replaces a destroyed one as soon as it has been defeated. Raiden may not have been able to win the fight, but he still has something to brag about.

 

Nr 3

Naked-Snake-vs-The-Boss-MGS3

Metal Gear Solid 3: Snake Eater

This is the fight the entirety of Metal Gear Solid 3 has been building up to. The Boss has been defeating Snake consistently throughout the game whenever they battled, but Snake has been growing physically and spiritually over the course of the mission.

The fight takes place in a lakeside field covered in white flowers waving in the wind. The Boss’s white uniform blends in, and she will try to sneak up on you and take you down using CQC. Kojima once stated he actually wanted players to dress Snake in the black uniform for symbolic reasons, but this wouldn’t make it any easier for the player to sneak up on The Boss. Here is one tactic he can use: make sure The Boss loses sight of him using the environment and his camouflage abilities, and surprise her from an unknown position. The player can also use the heat visor to locate her, or counter her CQC when she attacks, but this is rather difficult.

Naked-Snake-vs-The-Boss-MGS3

Before the fight starts, The Boss initiated a ten minute timer, after which MiGs will come ‘and bomb the hell out of this place’. “Let’s make this the greatest ten minutes of our lives, Jack.” At first there’s no music, you only hear the howling of the wind and the sounds of the battle. But when the end of the countdown draws near, an instrumental version of the famous Snake Eater theme starts to play.

There’s a distinct atmosphere to the fight. There seems to be no hostility, but instead some sort of harmony. The game has been leading up to this moment, and Snake has prepared himself for it. Now it’s just there. But that doesn’t mean it’s an easy fight. The Boss is a fierce opponent and she doesn’t hold back. You will have to be careful, but at the same time be fast enough not to get bombed into oblivion. The first line of the game’s title song probably describes it best: What a thrill!

 

Nr 2

Old-Snake-vs-Liquid-Ocelot-MGS4

Metal Gear Solid 4: Guns of the Patriots

This fight is the epic finale between Liquid and Solid’s struggle. With the system – and the technology it provided – shut down, it now comes down to a raw hand to hand fight. It is a fight in beat ‘em up style, with the two characters facing each other while being able to move around the deck. Fighting on top of a submarine in the middle of the ocean, with an orange sunset bathing everything in a golden glow, this fight takes the player through the entire series.

MGS4-Snake-vs-Liquid

First you will hear Metal Gear Solid’s ‘Duel’ music, and the health bars of the characters resemble those from the original game. After dealing a certain amount of damage, it switches to Metal Gear Solid 2’ Tanker Incident Music. Get through this part successfully, and the health bars from Metal Gear Solid 3 will appear, with the respective game’s ‘Snake Eater’ theme playing in the back. And finally, for the last part of the battle, the ‘Old Snake’ track from Metal Gear Solid 4 will play. With each new section, Liquid will change his fighting style in accordance to the associated game. In the conclusive segment of the fight, there are no health bars, and the two exhausted, beaten up men throw ever heavier punches at each other with their last remaining strength. Win this fight, and you have not only reached the end of this intense battle, but of the game as well.

You can also use the environment to your advantage, by grabbing Liquid’s head and banging it against an iron pole. Don’t forget to let Liquid grab Snake in a chokehold and see what happens.

 

Nr 1

Snake-vs-Psycho-Mantis-MGS

Metal Gear Solid / The Twin Snakes

It’s been 14 years since Metal Gear Solid came out, and this may still be the most original boss fight in gaming history. Psycho Mantis is a practitioner of telekinesis and mind reading, and during this fight he uses his exceptional skills to mess not only with Snake, but also with the player controlling him. First he demonstrates his telekinetic powers by moving the controller using the rumble feature. Then he reads the player’s mind and tells him what games he’s been playing, by checking the memory card inserted into the console.

Psycho-Mantis

During the fight Mantis’ tricks consist of clearing the screen (making the player think he accidentally hit the remote), taking over Meryl’s body and making her shoot Snake or herself, and hurling objects at Snake using his telekinesis.

There’s only one way to beat the guy: switch controller ports. By inserting the controller into the second socket of the console, Mantis won’t be able to predict your movements anymore.

This is a boss fight people still talk about, brought to life by clever ‘out of the box’ game design, making it stand apart from standard fights people were used to.

Metal Gear Solid: The Legacy Collection US boxart and info

17 May

After it appeared on Amazon, Konami officially announced the release date and price for Metal Gear Solid: The Legacy Collection for North America. They also released a picture of the US version, which looks similar to the Japanese one, but has some slight differences.

Metal-Gear-Solid-The-Legacy-Collection-US

 Click to enlarge

Konami also provided a little bit of information on the content of the art book. It will contain ‘rare marketing art from around the globe’. A single picture of the book can be seen here.

The set will release on July 9 for a price of $49,99. It will include the HD Collection (MGS2, MGS3 and MGS:PW), MGS4, Metal Gear 1 and 2, MGS1 and MGS VR Missions as a digital download and the two digital novels by Ashley Wood (it is the first time the second digital novel is being released outside of Japan).

Source: PlayStationBlog

 

Metal Gear Rising confirmed for PC

17 May

Metal Gear Rising: Revengeance has been confirmed to get a PC release. This was posted on Twitter by Jean Pierre Kellams, creative producer at Platinum Games.

No further details were given, but from the tweet it seems like questions directed at Konami on this might be answered.

Source: JP Kellams Twitter

Here is a small taste of the Metal Gear Solid: The Legacy Collection art book

17 May

Check out this picture of the 100-page art book that comes with the Metal Gear Solid: The Legacy Collection bundle. It was posted on the article page of the Japanese Konami Style store.

Metal-Gear-Solid-The-Legacy-Collection-Art-Book

Click to enlarge

Metal Gear Solid: The Legacy Collection is set to release in Japan on July 11th of this year, and July 9th in the US if Amazon is right, exclusively for PlayStation 3.

Source: Konami Style Japan, KP Japan Facebook

Metal Gear Solid: The Legacy Collection appears on Amazon, set for July 9 for 49.99 dollars

16 May

Online retailer Amazon.com has added Metal Gear Solid: The Legacy Collection to their shop. According to the store, the game will release July 9 for a price of $49.99.

Metal-Gear-Solid-The-Legacy-Collection-Japanese-Box

Amazon has not yet added the game to their European stores. Metal Gear Solid: The Legacy Collection will release exclusively on PlayStation 3. To read more about it, go here.

Source: Amazon.com, via PlayStationLifeStyle

New photos of the huge Metal Gear RAY figure by 3A

15 May

Hideo Kojima posted a couple of photos of Yoji Shinkawa showing a prototype for a Metal Gear RAY by 3A, the company that made a large Metal Gear REX earlier. This version isn’t exactly small either. It’s been silent since we saw a couple of pictures of it almost a year ago, but here are some new images.

Shinkawa-with-Three-A-Ray

ThreeA-Metal-Gear-Ray-Photo

Kojima also pointed out RAY’s mouth can be opened (as you can see on the second photo) and his ‘toes’ are made of rubber, which is probably fortunate for any surface you want to put it on.

Source: Hideo Kojima Twitter

Konami pre-E3 show takes place on June 6, live stream will be available

14 May

Konami will be holding a pre-E3 show, which will take place on June 6th 2013.

Konami Logo

 

The show will be live streamed on GameSpot and XBLA, as well as Konami’s own site. If you visit the latter one, you can stare at a countdown with, at the moment, 23 days remaining.

Konami-E3-2013-Countdown

Source: Konami

David Hayter shares his favorite Metal Gear moments

13 May

During an interview by IGN’s Greg Miller, David Hayter, the voice of Snake, answered some questions about his favorite moments in the entire series.

Here are his choices:

1. Sniper Wolf’s death scene (MGS1)
David Hayter talked about how he remembers recording this scene together with Christopher Randolph (Otacon) and Tasia Valenza (Sniper Wolf). The video for the cutscenes was already recorded, so they could really get into the moment, and together create a moving scene.

2. Solid Snake to Vulcan Raven: “You want to pull each other’s ears?” (MGS1)
A funny and memorable line by Snake, after Vulcan Raven tells him about an event in the World Eskimo-Indian Olympics.

3. Hunting The End (MGS3)
The fact that you have this two huge areas where the fight takes place, and you can use use directional microphone to find The End and sneak up at him from behind.

4. RAY vs REX (MGS4)
David Hayter didn’t really get into this, apparently it speaks for itself.

5. Final fight between Old Snake and Liquid-Ocelot (MGS4)
The whole fight takes you through the series using the music tracks of the older games.

David-Hayter-Interview-May-13-2013

Hayter talked about two more scenes: Snake dreaming about Shadow Moses in MGS4, and waking up, while his face goes from polygonal MGS1 Snake to Old Snake. Secondly, at the end of Peace Walker, when Bis Boss is asking The Boss (or actually, the AI) why she did what she did. This scene was emotional to record and one of his favorites to do.

Source: IGN

Metal Gear Solid 4 and the theme of Dehumanization

11 May

How much of a human being remains, when his individuality is lost?

“Zero’s goal was to achieve a unity of thought and awareness.” 

‘Dehumanization’ is one of the most important themes of Metal Gear Solid 4. The game takes place in a depersonalizing world where the borders between a single centralized decision making System and society are starting to blur together. What is the role of the individual in a tight, well oiled machine? Is there even a free will left for human beings as single entities? This article seeks to find the instances where the theme of ‘dehumanization’ is brought forward in the game.

 

The System

In Metal Gear Solid 4, the world is in the grip of the war economy. This economy is the global pillar of the financial world, and is being tightly controlled by ‘the System’. This control happens from a central entity, a decision making intelligence. People who are part of this system are stripped from their own will in favor of this intelligence.

The-System

“That’s what they really represented… Uniformity without individual will, without change.”

 

SOP (Sons of the Patriots)

SOP is the means the System uses to control the humans fighting on the battlefields. The soldiers are being controlled from the inside out, meaning, their senses are being influenced, The AI acts as a collective brain for the entire unit. Meryl explains how she and her squad can literally share each other’s senses.

Metal-Gear-Solid-4-SOP

“The nanomachine network inside each unit member’s body lets us share each other’s senses. They can see what I see. And it helps control pain. [...] With SOP, my team can literally operate as one.”

Obviously this diminishes the individuality of each soldier. They aren’t allowed to have their own senses and emotions anymore.

 

Nanomachines

As illustrated in the example above, the nanomachines basically substitute for the normal chemical processes that take place in the human brain. They overrule the brain itself and change the way emotions are felt by the soldier.

Metal-Gear-Solid-4-System

Again, individuality is removed in favor of unity, of uniformity. Not to mention the absence of personal feelings and attitudes may very well be interpreted as a way to turn a person into nothing more than a pawn, a part of something larger.

“The nanomachines inside soldiers’ bodies adapt to different conditions… Promoting the release of neurotransmitters, hormones, and stimulants, giving them an edge in battle. They can create an artificial combat high by releasing endorphins at the same time a soldier kills an enemy… Or they can suppress hormones to neutralize the soldier’s emotions… Prevent them from panicking and engaging in friendly fire or needless massacres. It’s all controlled by the System’s core AI. It artificially controls the soldier’s pain, emotions, senses… In other words, the essence of his being.”

 

Diminished sense of reality

One thing that makes us human is our consciousness, our ability to think about the world and its reality. This includes emotions and feelings felt during stressful situations, like battles. In Metal Gear Solid 4, these emotions are being suppressed and controlled by the System. But they are still experienced by the individual, proven by what happens when they are disconnected from the System – the previously suppressed emotions suddenly overwhelm the individual.

“SOP has taken it even further and applied it to living human beings. The sins of war these soldiers carried inside them returned to assault them in the form of… unimaginable shell shock. The meaning and the system may have changed… But the battlefield hasn’t. Until that point, war was like a game to them. And then, suddenly, reality came crashing down.”

SOP-Offline

“[...] the moment the System stopped… All the pain, and fury, and sorrow… All the trauma and stress, all the hatred, regret, guilt… All the sensations that had been suppressed were unleashed within their hearts.”

This passage demonstrates the clear division between the soldiers as part of a system and the soldiers as human beings. This contrast has become so great that they have become dependent on the system, and the reality it provided.

But even soldiers who aren’t part of SOP are part of the cycle created by the Patriots. EVA describes this when talking about the soldiers of the Paradise Lost Army:

“These kids end up fighting in proxy wars that have nothing to do with their own lives. They think it’s cool to fight like this. They think that combat is life. They don’t need a reason to fight. After all, for them it’s only a game.”

Paradise-Lost-Army

These soldiers have also lost part of their individuality in the sense that they don’t even have a personal reason for their participation in the war, they are mere cogs in the system of the war economy.

 

A person turned icon

A person is a man or a woman. An icon is an abstraction of a person. An icon doesn’t age or die, or live. Most importantly, it doesn’t change. In Metal Gear Solid 4, EVA explains how Zero has turned Big Boss into an icon, allowing him to neither live or die. The very principles of life are taken from him. He’s no longer a man, he’s an idea.

Big-Boss-Icon

In the shadow of the System and its complete control over the world… Big Boss isn’t allowed to live or die. He’s trapped for eternity in a brain dead prison. To bind himself to his friend -  to ensure his rule over the world… Zero transformed Big Boss into an icon, neither living nor dead.

 

Living at the mercy of machines

Ironically, the man behind the Patriots himself also ends up being deprived from his humanity. He himself becomes an empty shell, a body without a mind, only alive because a bunch of machines keep him that way.

Zero-in-Wheelchair

His body is not being controlled by his mind, it’s being controlled by machines. This way, Zero represents the helplessness of a man in the face of immortal machines. At the end, he may even be as much as a victim of the System as anyone else. Big Boss acknowledges this fact.

This man was the source of it all. And he doesn’t even realize it. He’s completely unaware of the fact that he led the world to the brink of ruin.

 

A world deprived of human ideals

Returning to the question posed at the beginning of this article: what makes us human? A consciousness? Or can an AI have a consciousness as well? Human qualities such as empathy, morality in addition to logical thinking may be one of the many possible answers to this question. Being nothing more than a system, the Patriots did not possess these characteristics. They could only operate from a single perspective.

War-Economy

Powered by the industrial and digital revolutions that came before it… this age gave birth to a twisted economic revolution – a battlefield revolution. It created a new world without substance. In this new world, there were no ideologies, no principles, no ideals… [...] There was only the war economy.

 

Conclusion

Metal Gear Solid 4’s story reflects on this contrast between humanity’s emotions, and the logical, depersonalized world that starts to surround them. It’s about what happens when people’s senses are taken away, when their individuality is removed, and how this affects their actions. Humanity may be flawed, driven by atavistic instincts and emotions, but it’s these same emotions that allow us to live, to feel for others, and to co-exist.

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